p0t n00dles map! King of the Hill Barn!!! w00t! lol

Discussion in 'Team Fortress 2' started by captain-pot-noodle, 26 Apr 2008.

  1. p0t n00dles map! King of the Hill Barn!!! w00t! lol

    Hello all, just completed my first (publicly released) map

    and would like you all to beta test it!!

    its a king of the hill map, one control point stay on it for 5 minutes to win!!

    Download from sendspace:


    old version lol


    [center:3j5dpcj0]Post any suggestions below please!!![/center:3j5dpcj0]
     
  2. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    Any screenshots please? :D
     
  3. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    [center:1dxc2qar][​IMG]~ ~[​IMG]~ ~[​IMG][/center:1dxc2qar]

    [center:1dxc2qar][​IMG]~ ~[​IMG]~ ~[​IMG][/center:1dxc2qar]
     
    Last edited by a moderator: 28 Dec 2016
  4. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    This map looks like it'll be awesome once some lighting gets added :)
     
  5. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    If you were willing to take a look could you advise me on:

    • Textures (would you prefer different textures)[/*:m:2ceeg65i]
    • Props (i.e. the stuff on the floor) would you like more? or less, or just a different arrangement?[/*:m:2ceeg65i]
    • Timings:
      [list:2ceeg65i]
    • Should the 5 minute count down timer pause when the other team is trying to cap?
      [/*:m:2ceeg65i]
    • Should the 5 minute count down timer be shorter or longer?
      [/*:m:2ceeg65i]
    • Should the 45 minute (i think it was 45 mins...) round timer until sudden-death/stalemate be longer/shorter?[/*:m:2ceeg65i]
    Edit:[/*:m:2ceeg65i]
    [*]Should the doors to the spawn room only open when that team comes near? at the moment they open when everyone is near? (this is easy to do, I thought that it might be easier to cap the point though.)[/*:m:2ceeg65i][/list:u:2ceeg65i]

    I will also figure out some lighting (although its lighting that i'm a n00b at! :-))
     
  6. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    I added all the lights now, the reds have nice warm tungston lights and the blues have cool flurescent tubes,

    Its fine appart from the HDR levels which makes it far too bright.

    I will post some new screenshots when the levels get fixed :-)
     
  7. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    Ta-dar; koth_Barn_Beta2 out :-)

    Now with lights, and I fixed the complete round timer, now it goes to sudden death after an hour, or if some one has capped It waits until cap is up or until the other team revert it :-)

    Download links (sendspace)


    [edit]: fixed bulleted list :-)
     
  8. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    looks good, needs cows tho. lots of cows.... :P
     
  9. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    I uploaded it to 85.17.222.1:27018 [GM] GamingMasters.co.uk #4 || Private/Match Server || HLStatsX
     
  10. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    About 10 of us were on this map and it's great so far. There's just a little problem with the lighting at certain angles, it becomes "brighter".

    Anyway Dark went into noclip and this is what he saw
     

    Attached Files:

  11. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    This is definitely one of the best custom maps I have ever played. It even beats several of the official Valve maps! :D

    Here's a few suggestions:

    • As core pointed out, when the camera passes through a wall on death or when looking through the sniper at certain angles, the lighting changes, often becoming extremely bright or dark. Also, the enemy base can become completely shrouded by a weird texture at a certain angle with sniper.[/*:m:38in5ccf]
    • The doors can sometimes become stuck. Possible cause: Opposing teams standing within opening range simultaneously.[/*:m:38in5ccf]
    • Brigher / more lighting in the barn area?[/*:m:38in5ccf]
    • Perhaps different textures in the barn area?[/*:m:38in5ccf]
    • More than one ammo/health dispenser thing in each base - perhaps one upstairs for snipers to use?[/*:m:38in5ccf]
     
  12. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    woo! thanks :-)

    This, I think, Is the HDR lighting, although I haven't really got the hang of it,

    Is there any chance of a screen print?

    hurm, I could make the doors team specific? would this solve it? (this is really easy to do)

    Good idea! I couldn't decide what lights to put though, any suggestions? (more strip lights? or just brighter ones?)

    Different wood textures? I'll see what I can do.

    Should I change the roof texture?

    I wont put dispenser there, I will put a health/ammo pick up upstairs, yes? :-)


    BTW where the timers okay? Was the five minute count-down timer too long/short?

    [edit]:

    Cows is good as well!! how about a frog moddle that I saw as well lool :D
     
  13. Bun

    Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    Looks good, you made me map again. :D
     
  14. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    Thanks bun :-)
     
  15. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    Sure I'll get one for you soon
    Yes that would be better - being able to fire into the enemy spawn does make spawn killing a bit too easy.
    Both - more lights and make them brighter
    Nah the roof texture is fine - just make the wood look a little less dark (maybe the lighting could fix this?)
    Sounds good :D
     
  16. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    Sorry just got back from a long weekend away (in Whitby!), I will have a look now...
     
  17. Re: p0t n00dles map! King of the Hill Barn!!! w00t! lol

    @ core/darkimmortal/ anyone that knows anything about TF2 Servers:

    I was wondering how the end of the map is triggered, whether its serverside and set with map_max_rounds or summat or a time limit

    or whether it is set in the map.

    Because at the moment, in my map I have two counters and a game_end entity
    after one of the counters gets full the game ends and the server changes the map.

    But I don't think that thats the right way to do it?

    Should I just remove the two counters (the team scores would still count normally) and the game_end entity and let the servers decide how long before the map is changed?

    Hope that makes sence, thanks in advance :-)
     

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