Player Reward System

Discussion in 'Server/Website Chat' started by Geit, 5 Nov 2009.

  1. Geit Coding wizard!

    Player Reward System

    When you first join a GM server, your STEAMID is recorded, and you are given 50 credits, The amount of credits you have and what you can do with them will be advertised at round start.

    To earn more credits a player can do various things that benefit the community/server they are playing on, such as:

    Unique Events:


    • When the player joins an empty server - 4 Credits for every 30 minutes the player stays on the server.
    • When the player joins a server with less than 12 people playing - 3 Credits for every 30 minutes the player stays on the server.
    • When the player joins a server with less than 24 people playing - 2 Credits for every 30 minutes the player stays on the server.
    • When a player joins a server with more than 24 people playing- 1 Credit for every 30 minutes the player stays on the server
    • Most Valuable Player #1 - 1 Credit
    • Most Valuable Player #2 - 0.75 Credits
    • Most Valuable Player #3 - 0.5 Credits
    5 Credits:
    (These are awarded as decimals [that you will never see] to ensure the player always feels that they are earning credits)

    • Per 100 kills
    • Per 200 (100 for medic) assists
    • Per 30 ubercharges
    • Per 10000 points of healing
    • Per 200 Extinguished Team mates
    • Per 30 points captured (Includes Payload)
    • Per 50 point captures blocked
    • Per 50 teleporter sets built
    • Per 50 Dispensers built
    • Per 100 Sentries built
    • Per 100 (200 for assister) sentries killed
    • Per 100 (200 for assister) teleporters killed
    • Per 50 (100 for assister) sentries killed
    • Per 200 sappers built
    • Per 200 players teleported
    • Per 200 players (100 Grand-slams) stunned
    • Per 20 Buff Banners
    • Killing 10 Medics with Ubercharge
    • Per 30 Dominations
    • Per 50 Revenges
    • Per 20 First-Bloods
    • Per 50 Headshots

    You may then buy perks by typing !credits in-game, you can purchase:


    • Immunity to autobalance - 65 Credits
    • Hiding all advertisements - 50 Credits
    • The ability to use the !swapteam command - 65 Credits
    • Custom coloured messages in-game - 55 Credits
    • Immune after rounds - 60 credits
    • Hat Selection - 70 Credits
    • (All perks last 1 week)

    TL;DR - A donor system that doesn't actually require any money, just that the players help the community and play on our servers.

    Special thanks goes to Jindo and Dark for all their help on this, without them I probably would have gone insane.
     
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  2. Gaw discord is my friend now

    Re: Player Reward System

    I see now, it was part of your plan all along >:(
     
  3. Geit Coding wizard!

    Re: Player Reward System

    Corrected, names should always be in the color of the team, messages on the other hand, are fine to color.
     
  4. Re: Player Reward System

    Registering on the forums: 30 credits
     
  5. Re: Player Reward System

    i like this idea, does it auto add credits when your on a server? I think for the ammount of credits needed currently it should be for ATLEAST 2 weeks
     
  6. Geit Coding wizard!

    Re: Player Reward System

    You could quite easily get at least 15 points a day if your an active community member and you play for 2 hours a day, and having the frequent renewal time ensure that people come back to the forums, and they might just read them and start posting for even more points. - adjusted prices slightly, should be better, and allow you to buy one or two a week, even if you aren't too active.
     
  7. SnuggleMuffin SnuggleMuffin

    Re: Player Reward System

    Maybe 50 credits for top5 - active players(most played) of the week?
     
  8. Geit Coding wizard!

    Re: Player Reward System

    Good idea, 50 points to 10 points, depending on where they came.
     
  9. Geit Coding wizard!

    Re: Player Reward System

    Going to get murdered for this one:


    • 75 credits per £1 donated
     
  10. Vacoy some sort of fucking fish

    Re: Player Reward System

    I know where your house lives.
    I know where your bed sleeps
    I know where your food eats.

    Be afraid Geit, be very afraid.
     
  11. SnuggleMuffin SnuggleMuffin

    Re: Player Reward System

    10credits /100kills in 1 session
     
  12. Geit Coding wizard!

    Re: Player Reward System

    Seriously, Thoughts on this one, most clans with donor systems charge about £4 for these privileges, with this you could pay about £3 and make the rest up with normal play time (This is for all the privileges I've listed)

    Also, added - Immune after rounds - 30 credits - 1 week
     
  13. Vacoy some sort of fucking fish

    Re: Player Reward System

    Your house wants to move.
    Your bed can't sleep anymore.
    Your food can't eat anymore.

    You're afraid, very afraid.
     
  14. Geit Coding wizard!

    Re: Player Reward System

    Added:

    • Per 30 UberCharges(Accumulated) - 5 credits
     
  15. Re: Player Reward System

    i like the idea of getting credits for in game helpfulness, should include more things like this eg putting out people on fire ect and maybe capping points/pushing cart.

    instead of giving credits for donations (which as far as i know we dont need) give credits for being helpful lto your team and filling up the servers making better use of our current servers.
     
  16. Geit Coding wizard!

    Re: Player Reward System

    I'm trying to avoid things that people could abuse, it wouldn't be hard to rack up credits if you had 2 pyros and a co-operating player, stats padding as such. Might as well add it though, we'll see.
     
  17. Geit Coding wizard!

    Re: Player Reward System

    I'll be moving this into Server/Website chat later unless anyone has any major objections, still waiting on Savage's Opinion.
     
  18. Robbiebob Non Verba, Sed Acta

    Re: Player Reward System

    Does that give me 1050 credits? :P
     
  19. SnuggleMuffin SnuggleMuffin

    Re: Player Reward System

    No.
     
  20. Re: Player Reward System

    mmm well you could make those type of ways to gain credits like the stats (need a minimum amount of people to count)

    The ability to use the !swapteam command - 1 week - 20 Credits (Unsure - thoughts?)

    Very bad idea, the only one of them im against.
     

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